Rembrandt is a little washed out and the dino head is a tad muppety but not bad, less than an hour each for sure.
Saturday, February 04, 2012
Wednesday, February 01, 2012
Thursday, September 01, 2011
Wednesday, July 20, 2011
Monday, July 11, 2011
Saturday, June 18, 2011
new brush
I keep suspecting there are really cool brushes in my pallette, I found this one called "big fuzzy gesture tool#1".
Thanks to whoever made it.
Sketched out this chick in an action bikini.
Thanks to whoever made it.
Sketched out this chick in an action bikini.
Friday, June 10, 2011
Wednesday, June 08, 2011
mecha chick
Did this per request of a buddy at work. The mechanical design needs work but I am hoping since there is a chick in there no one will care!
Tuesday, May 03, 2011
Sample of the cinematic we did for Darkspore
This is a quick compilation Brandon put together of some of the shots from our game cinematic. Total we did about 10 minutes of footage, me illustrating and Brandon animating the layered PSD's.
http://vimeo.com/23187322
http://vimeo.com/23187322
Thursday, April 28, 2011
BLAM!
Seriously. Our game is good. If you want to hate on Spore.. remember most of us didn't even work on that game. Darkspore is solid..
Here is a poster I put together.
Here is a poster I put together.
Friday, April 08, 2011
crust-ape
Experimenting with Sculptris. Stuck with a classic wrinkled ape. I overworked this but like the medium a ton.
Thursday, April 07, 2011
Alien sculpt in modeling clay
I saw a great vid with Jordu Schell - that guy is awesome and a good teacher. He seems to be answering all the stuff you would ask and it's beginning techniques mixed with advanced stuff.
This alien sculpt is my first real maquette.
I have done two pretty generic smooth alien heads plus the big Zabrak dude so next up want to try realistic human or something more alien ambitious.
This alien sculpt is my first real maquette.
I have done two pretty generic smooth alien heads plus the big Zabrak dude so next up want to try realistic human or something more alien ambitious.
Tuesday, April 05, 2011
Codex Innsmouthii
My great great grand uncle Corvus O'Haeringtaun bequeathed this book to the first of his descendants to "growe to the hite of six foots tall and two palms again". Turns out that I am the first of the family to do so!
I scanned a couple pages here. Some weird stuff. I can't read the handwriting, old cursive and it is bleeding a little.
Can make out the words "Dagon" and "Innsmouth". A few others.
I scanned a couple pages here. Some weird stuff. I can't read the handwriting, old cursive and it is bleeding a little.
Can make out the words "Dagon" and "Innsmouth". A few others.
Monday, March 28, 2011
Saturday, March 26, 2011
Tiny sculptures!
I bought a pack of sculpey for $1.25 and made this little head on the end of a sculpting tool.
My second alien head sculpture.
My second alien head sculpture.
Tuesday, March 22, 2011
New website is up!
http://darkspore.com
That's my painting as the site background and some creatures across the top.
We decided to postpone the game's launch a little but all for good reasons. We have some great additions and tuning stuff learned from the Darkspore beta test and want to get it all wrapped up nice for launch.
If you get the game you can also see the cutscene cinematics I made with our motion graphics artist Brandon Sugiyama. All illustrations taken into after effects. The best ones are in the end of the game when we figured out wtf we were doing.
Great process involving 6 months of storyboards, motion tests, painting painting painting, dailies and somehow we ended up with a bunch of short movies telling the story of the game. Thanks to our studio Maxis for having faith in us to tackle this! We had to step up our game to get this one done and we are proud of the result.
That's my painting as the site background and some creatures across the top.
We decided to postpone the game's launch a little but all for good reasons. We have some great additions and tuning stuff learned from the Darkspore beta test and want to get it all wrapped up nice for launch.
If you get the game you can also see the cutscene cinematics I made with our motion graphics artist Brandon Sugiyama. All illustrations taken into after effects. The best ones are in the end of the game when we figured out wtf we were doing.
Great process involving 6 months of storyboards, motion tests, painting painting painting, dailies and somehow we ended up with a bunch of short movies telling the story of the game. Thanks to our studio Maxis for having faith in us to tackle this! We had to step up our game to get this one done and we are proud of the result.
Monday, March 21, 2011
Tuesday, March 15, 2011
Old Rhino
an old rhino pic, don't think I've posted this here. Based the sky on an amazing photo I saw of a storm brewing in greenland.
Monday, March 14, 2011
Wednesday, March 02, 2011
Wednesday, February 23, 2011
Friday, January 21, 2011
Spiney head - turpenoid smoothing
I used turpenoid to brush the skin smooth. I first tried turpenoid natural but that did NOT work. It took about a minute to soak into the clay and then just made it gummy. Regular turpenoid worked great, quick acting solvent and it didn't soak too deep into the sculpey.
I like how it smoothed it out. Hoping to wrap this guy and start on the next bust. I will cast this guy once I figure out how to make a nice base.
Wednesday, January 19, 2011
Progress on the monster guy bust
Started adding details, perhaps too many. I don't want this to become Harryhausen Kraken mixed with the Creature FTBL.
Probably going to change the horns and stuff and looking forward to firmer clay next time. Still not sure how to keep my surfaces nice. Some details seem random but I would love to have all textures and marks feel "intentional"
Thursday, January 13, 2011
Tuesday, January 11, 2011
WIP my first clay bust
My first clay bust. I had a good time building this armature and sculpting platform (scrap wood, lazy susan, pipes all cheap at the hardware store).
I'm using Sculpey classic recipe. It's really soft but I have it already and since this is my first attempt it's probably going to be ok..
Started out doing an "innsmouth look" guy but I want to do that right, this guy turned into a dragon man of sorts. Still not sure what his skis is made of but I do want to try some really fine details. Seems hard in the soft sculpey.
I'm using Sculpey classic recipe. It's really soft but I have it already and since this is my first attempt it's probably going to be ok..
Started out doing an "innsmouth look" guy but I want to do that right, this guy turned into a dragon man of sorts. Still not sure what his skis is made of but I do want to try some really fine details. Seems hard in the soft sculpey.
| The initial take, just threw some nav'i ears on there to see what it could look like. Ears always seem far too fragile and impossible to sculpt so I really want to have them. |
Casting
| Making the frame again for the second half - I pulled off the plastelina and flipped him over (plastelina in this pic is just filler and I maintained a 1/2 inch between the wall and the figure) |
| Mixin' and pouring the second half. Kitchen counter.. drop cloth.. |
| Separating the mold and pulling out the original, went pretty smooth but somehow I got a slight mechanical lock on the hand due to some silicone seeping over the edge, got it out anyways) |
| Two halves ! No clay! |
| So I realign, tape them together to get a nice tight seal. Tested the seal by blowing in the pour hole |
Thursday, January 06, 2011
Concept for the next sculpture
The spaceman casts came out ok but actually want to try a brush-on mold with support shell so I'm going to remold him.
In the meantime! I'm liking rhinos this year so I'm going to try a detailed rhino-thing head. This might not be the final design but it is sketch 1.
In the meantime! I'm liking rhinos this year so I'm going to try a detailed rhino-thing head. This might not be the final design but it is sketch 1.
Saturday, January 01, 2011
Pouring the first half of the mold
Demolding the first half. I made a predicable error and didn't have enough silicone Oomoo 30 to create both halves of the mold so I decided to make one half for now. There is an iphone app for calculating how much you need - should have checked PLUS I had a small leak in the plastelina block so I lost about 15% of the silicone to the interior of the clay blocking.
I used plastelina to displace as much silicone as I could knowing that in the end I'm gonna have to wrangle with that when I cast - having each half made of nice solid silicone would have been great or even if I had used plaster as a support shell (I'm watching vids and tutorials as I go so I didn't have that technology when I started using plastelina.)
Overall I suspect that for this kind of figure - pourable silicone might not be the way to go. Brushable (thick paste) silicone like Rebound 25 with a plaster support shell is what I'll try next.
I used plastelina to displace as much silicone as I could knowing that in the end I'm gonna have to wrangle with that when I cast - having each half made of nice solid silicone would have been great or even if I had used plaster as a support shell (I'm watching vids and tutorials as I go so I didn't have that technology when I started using plastelina.)
Overall I suspect that for this kind of figure - pourable silicone might not be the way to go. Brushable (thick paste) silicone like Rebound 25 with a plaster support shell is what I'll try next.
| Cosmonaut in his coffin. My workspace on the back porch and after using sealant and release agent, pouring the silicone so it is 1/2 inch over the highest point of the figure. |
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